baten kaitos series

Nintendo continues the Baten Kaitos series By Siliconera Staff May 17, 2006 Monolith’s card battling RPG Baten Kaitos wasn’t a smash success like … [14] Eventually, his priorities shift when he meets and travels with a young woman named Xelha, and accidentally releases one of the five End Magnus, loosening the seal on Malpercio. [17] Once the company was fully established and staffed, the company decided to start up a secondary project, driven primarily by their younger staff. The game plays very similarly to the first Baten Kaitosgame, albeit with some changes and adjustments. Despite this, a prequel, Baten Kaitos Origins was green-lit and released at the end of the GameCube's lifespan, receiving a similar reception itself. [20] Main characters were generally given a central color in their design, to help identify them from a distance. [35] Initially, the only other releases came in the form of two separate novelizations of the game released in Japan; Baten Kaitos: The Destruction of Truth and the Lie of the Promise[b] and Baten Kaitos: Castle of Storms. [2] At times, characters will address the player and ask questions, giving the sensation of breaking the fourth wall. Because he was created by the Magnus of Life, however, Kalas can use its power, though he does not yet know how to tap into it. The energy needed to break the shield around Cor Hydrae drains the energy that allows the five major floating islands to float in the sky, and the islands fall toward the Earth below. Let Bandai Namco Know", "18 GameCube exclusives we want to see on Nintendo Switch's Virtual Console", "Who's Ready for Some Game Cube and Wii HD Remakes? [6][8] Additionally, a camera Magnus may be used in battle to take photographs of enemies, which can in turn be sold for varying amounts of money, based on picture quality and rarity of image captured. ", "Smash Bros. for Wii U's Soundtrack has 437 Songs", "What classic Nintendo game would you like to see revived on the Switch? [34], The game was initially created in hopes of making it a franchise,[14] although after its Japanese release, any future releases were described as "undecided" by Monolith Soft. [17] Frustrated, Takahashi decided to start his own company, alongside other Squaresoft employees who had previously worked on Xenogears, Chrono Trigger, and Chrono Cross, to further work on the Xeno series. [3] Answering questions in a rational manner that mirrors the respective character's mindset strengthens their "bonds", which in turn awards benefits in the game's battle system. [49] In the same interview, he also stated that while it would be possible to bring back the series, it would require substantial fan feedback encouraging Bandai Namco Entertainment to use the franchise again. [15], The player assumes the role of a player-named, unseen "guardian spirit" who directly communicates with, and guides Kalas, the game's protagonist. [49] The game is mentioned by video game journalists as a game they would desire to be re-released through the virtual console for the Nintendo Switch,[50][48] HD remake[51] or sequel,[52] but as of 2019, no further entries have been released. "[41] The game was not mentioned further by either company outside of a brief listing almost immediately taken down on Namco's Japanese website in 2008,[42] and is generally not believed to be in production.[43]. [44] Monolith Soft employees would continue to mention the games on occasion. One is found in Diadem, but is stolen from them immediately. However, the planet has now become inhabitable again, and with the help of the five ancient gods, the islands safely fall into place on the planet as continents. They travel to Wazn, an island covered in snow, where they learn that Xelha is its queen. Malpercio is defeated, Melodia receives free will again, and Kalas, Melodia, and the Guardian Spirit use their powers to release Malpercio's spirit from his body. Developed specifically for the GameCube due to its lack of JRPGs in its game library, the game was generally well-received by critics, but received lukewarm sales. The game is focused around the concept of "Magnus" - magical cards that capture the "essence" of items found in the in-game world. They venture down to seek the power of the "Sword of the Heavens" to aid their quest; however, Malpercio and Melodia show up, and the two sides clash. Page 1 - Cubed3", "Eteranl Sonata (aka Trusty Bell: Chopin's Dream): Interview", "News: Interview - Monolith & Nintendo Talk Disaster: Day of Crisis Wii Page 1 - Cubed3", "What Is Baten Kaitos Director Yasuyuki Honne Up To? [37] It was released late in the GameCube's life-cycle in 2006, garnering a similar critical and commercial reception as the original. [15] The two chase after them to the Empire's capital, stopping at Diadem along the way, where they meet and team up with Gibari, a fisherman, and Lyude, Diadem's ambassador to the Empire. The Baten Kaitos series takes place in a world where humanity lives on a series of island-nations in the sky. [20] Many experiments ensued, though he couldn't figure out how to do it in a meaningful way until he was able to persuade Namco to allow the use of their Tower of Druaga license for the level. [21] Game development approximately consisted of a staff of about 50 people over the course of an 18-month time period,[21] leading to a cumulative 2 years process from inception to finish. Not so much. [20] Honne wished to experiment with other art styles as well, including an entirely 2D segment with 8-bit graphics.

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