“Sometimes figures go up, and sometimes they go down [so] what’s your time horizon? Similarly, Paananen is not overly concerned about the fact that its big hit, while still one of the highest-grossing apps globally, is getting on and slowly bringing in fewer revenues. It represents Supercell's first investment in the area. Odyssey Interactive raises $6m to make impactful games for a new generation Co-founders Richard Henkel and Dax Andrus share their vision for a small, Supercell … But not only are they unresolved — indeed just this week, ahead of any proposed bans on Tencent properties and WeChat in particular, the U.S. government issued more clarification on how people are liable for using WeChat. Apparently, Supercell isn't happy with how … Sign up for The Mobile newsletter and get the best of GamesIndustry.biz in your inbox. Mobile games maker Supercell has been one of the great, understated breakthroughs of the European startup world. Clash of Clans developer Supercell has invested $2.8 million in a new studio, 2UP Games. The Helsinki-based mobile games … Our dream is to build a game so as many people as possible will play for a very long time. And, he has been and is an investor, too: most recently Paananen backed Zwift, the gamefied home fitness startup, in its most recent, $450 million round, which included him joining the company’s board. Meanwhile, Knauf previously worked at Weta Workshop and Magic Leap, contributing to the development of titles such as Dr Grordbort's Invaders. We are inspired by companies like, say, Nintendo. Cyberpunk 2077 pre-orders "visibly higher" than any Witcher title, How 'buoyant' Sega Europe is helping Sega Sammy stay afloat, Crowded field of racers drives Codemasters revenues up, Remote work is here to stay -- but it won't be cheap or easy, Warner Music: "If artists want to be in the next James Bond, they should want to be in the next AAA game", How meditation and cooperation shaped Vela Games, Crown prince of Saudi Arabia's foundation to buy 51% stake in SNK, Ashoke Datta-Chaudhuri posted a comment in. In short, the company itself, now 10 years old, may itself be facing more existential questions of who are we now, and what comes next? It seems the most valuable lesson Paananen has learned, it turns out, is the thing that continues to be his top priority: building the right team for the long haul. It is now hiring its initial team. For Supercell specifically, its majority owner, Tencent, is in hot water in the U.S. (a major market for Supercell); and it’s sitting on a still-popular but now-ageing game franchise that you could argue is in the middle of its own Battle Royale against the many other big games that are vying for people’s attention (and spending power to keep playing and levelling up). Making sure you have a group that can work together, inspire each other and be productive has been the constant, one that perhaps means even more as the company grows bigger and we continue to work under very decentralised circumstances. Supercell's developer relations lead Jaakko Harlas said: "It's a privilege to be supporting 2UP Games on their mission to bring players across the world together around co-op gaming. As part of this year’s virtual Disrupt, we sat down to talk with the company’s founder and CEO, Ilkka Paananen, about that and the other challenges and opportunities facing the company, and asked for his tips and opinion on spinning up and running startups in Europe today. The company has been building out its options, though, making about three investments a year in other gaming startups, and some full acquisitions of studios, to diversify the team and bring in more options for new games in the future. So how does a hot startup keep its edge? Here are the few things which we got to know. Mobile games maker Supercell has been one of the great, understated breakthroughs of the European startup world. Even without the experience thus far of Supercell under his belt, he has been in the industry for years. Supercell is his second big hit company: before that he founded Sumea, which was acquired by Digital Chocolate, where he became president in the now-defunct bigger studio’s heyday. Update 1: 2019/11/06 7:33am PST by Matthew Sholtz. Visit Supercell.com and find out more about us and our games. Raeburn was one of the first hires at UK mobile developer Space Ape Games, and was a game lead on Samurai Siege and Rival Kingdoms.